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Developers: Gearbox Software
Publishers: Blackbird Interactive
Release year: 2016
Game size: 8.3 GB for PC
The diversion is determined to the desert planet of Kharak, the home in a state of banishment of the Kushan individuals, 106 years before the occasions of Homeworld. Kharak is a diminishing world, the desert becoming bigger with every passing year, and the Kushan families frequently war amongst each other. At that point a satellite identifies an item in the Great Banded Desert, known as the Jaraci Object, or the "essential peculiarity". An undertaking had been sent by the Coalition of the Northern Kiithid, a gathering of Kushan groups from the northern polar area of Kharak, yet had vanished in the desert four years prior; the in-amusement battle bases on a second campaign, and its boss science officer, Rachel.
Rachel's endeavor, revolved around the Kiith S'jet land bearer Kapisi, leaves from Epsilon Base in the Kharakian desert. Soon after the undertaking leaves, in any case, Kiith Gaalsien assault and pulverize various Coalition bases, including Epsilon, and lay attack to the city of Tiir, the planetary capital. The Gaalsien then assault the Kapisi at a S'jet base known as the Boneyard, while the Kapisi is experiencing last equipping for desert operations. A covered Gaalsien administrator named Khagaan announces that the Coalition's utilization of satellites and other space-based innovation abuses the law of the Great Maker, Sajuuk, and the Gaalsien pronounce war on the Coalition. Getting away from the Boneyard under front of a dust storm, the Kapisi hunt down their sister transport, the Kiith Siidim transporter Sakala, which additionally got away from its base after a Gaalsien assault.
In a locale called Hell's Gate, the endeavor discovers the disaster area of another S'jet transporter, the Ifriit Naabal, the lead of the principal campaign four years prior; Rachel's senior sibling Jacob had been first officer of the bearer, which recouped an ancient rarity from the destruction of a space-going vessel called the Kalash. The undertaking moves into rescue more ancient rarities from the Kalash, yet go under assault from unrivaled Gaalsien strengths, drove by Khagaan from the transporter Ashoka. Pretty much as the campaign is going to be overwhelm, the Sakala and its escorts land with fortifications, driving the Gaalsien powers off. The Sakala draws off the Ashoka while the Kapisi assaults the Gaalsien asset operations, yet the Gaalsien bearer changes course to assault the Kapisi and its escorts. Regardless of the Gaalsien transporter's guards and electromagnetic heartbeat weaponry, the Coalition powers draw in and crush the Ashoka.
Drawing closer the edge of Gaalsien domain, the two transporters strike a Gaalsien stronghold, again utilizing the Sakala to draw off the base's guards while the Kapisi assaults the asset operations. Getting to the Gaalsien database, Rachel finds that her sibling had made due for a considerable length of time in Gaalsien guardianship, and that the Gaalsien trust the Jaraci Object to be the legendary Khar-Toba, the "Principal City" and birthplace of Kushan human progress. The Gaalsien pioneer, the K'Had Sajuuk, trusts he will get to be leader of all Kharak on the off chance that he enters the sanctuary of Khar-Toba. Along the way, the undertaking likewise finds various wrecks that are to a great extent in place regardless of their age and conditions in the desert, and Rachel conjectures that they truth be told emerged inside strong rock, having been coercively caught by the force contained inside of the Jaraci Object site. Advancing through a thin gully into a district the Gaalsien call the "Lala lands", the Kapisi and the Sakala draw in and wreck two Gaalsien bearers, and battle their way to a high level keeping in mind the end goal to get basic supplies by means of airborne load landers from their pioneers in Tiir.
As the K'Had Sajuuk's powers approach the essential abnormality, a weapons satellite opens shoot on them from circle; Rachel leaves to explore the wellspring of the sign that set off the satellite, as the Kapisi holds its ground against foe strengths on the level keeping in mind the end goal to secure a runway for the landers. Pretty much as the Coalition strengths pick up the high ground, nonetheless, the Siidim powers sell out them, opening flame on the S'jet payload landers; the Siidim, long-lasting adversaries of the Gaalsien, pronounce that only they were of perfect beginning and would "decontaminate" the desert, and that Khar-Toba and its insider facts were theirs to guarantee. Rachel finds that the sign that set off the orbital satellite was from a Taiidan bearer, which slammed at first glance in the wake of conveying the weapon; Jacob utilized the transponder to trigger the satellite himself before kicking the bucket of starvation and introduction. Rachel gets away from the disaster area with the transponder and makes a meeting with the Kapisi, which connects with and obliterates the Sakala and its escort strengths.
With the Siidim crushed, Rachel goes in front of the undertaking, finding that Khar-Toba is indeed an antiquated starship, encompassed by an old city covered in the sand. The endeavor sets up a scanner system around the disaster area to better direct the Taiidan weapon satellite in circle, and face the K'Had Sajuuk, charging an one of a kind lead style bearer. The Coalition powers pulverize the Gaalsien leader in a warmed fight; as his boat is expended in the blast, the K'Had Sajuuk cautions that Kharak would be devastated by flame from the sky as an aftereffect of the Coalition's activities. Toward the end, Rachel mirrors that her sibling had trusted the salvation of their kin to be found in the desert as the scene works out from Khar-Toba towards the night sky, and the future that would anticipate the Kushan in the century to come.
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MAIN FEATURES OF THE GAME:
EXPERIENCE AN ORIGIN STORY
OVERWHELMING DUTY HARDWARE
Homeworld: Deserts of Kharak PC Download
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