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Game size: 18.6 GB for PC
Release year: 2012
Game Size: 18.6 GB
Developers: Bethesda Softworks
Publishers: Obsidian Entertainment
The hero is a messenger working for the Mojave Express, referred to just as "The Courier". The diversion starts as the Courier is trapped by a mobster named Benny in transit to New Vegas to convey a puzzling thing known as the "Platinum Chip." Benny shoots the Courier and abandons him/her for dead, taking the Chip for himself, however the Courier is protected by a Securitron named Victor and took back to great wellbeing by Doc Mitchell in Good-springs. The Courier then leaves on a voyage over the Mojave Wasteland to find and defy Benny.
The diversion continues as per the player's choices and includes a wide range of occasions, groups, and characters. The fundamental line of the story takes after the player's quest for Benny to both settle the score and recover the Platinum Chip. Along the way, the Courier experiences numerous gatherings of individuals with different issues that he/she can help with, overlook, or generally undermine, bringing about positive or negative karma. In the end, subsequent to discovering Benny and the Chip, the Courier discovers him/herself amidst a contention between three noteworthy groups: Caesar's Legion, a gathering of Roman-esque slavers, the New California Republic, an expansionist civilian army government, and Mr. House , the baffling genuine leader of New Vegas, in order of a multitude of Securitron robots that watches the city.
Each of the three sides intend to control the Hoover Dam, which is still operational and supplying the Southwest with force and clean, non-lighted water; in this way, control of the dam implies compelling control of the area. It is uncovered that Mr. House, a human from before the Great War and surviving by means of a contained life support chamber, requested the Platinum Chip's conveyance before the war. The Chip is an information stockpiling gadget with a project that can update the Securitrons to a more prominent level of battle viability, and was stolen by Benny as a feature of a plan to assume control over House's security and assert New Vegas for himself with the assistance of a reinvented Securitron named Yes Man.
The player has the choice to seek after one of four ways: battling for Caesar, the New California, Mr. House, or taking up Benny's arrangements to take New Vegas for their own with Yes Man's help. After a line of journeys where the player manages outcast groups to decide their part in the approaching fight, the player is advised that Caesar's Legion is assaulting Hoover Dam, and they should partake to choose the result. As the Legion strikes the Dam, drove by the fearsome Legate Lanius, the New California Republic safeguards its position under General Lee Oliver. Contingent upon the group favored up to the fight, the player will either overcome the Dam for Caesar's Legion, protect it for the New California, interface the dam's frameworks to House's system so it is possible that he or Yes Man can take control, or decimate the dam for good to convey a conclusion to the war over it. The diversion closes with a described slideshow appearing and clarifying the consequences of the player's activities, the fight for Hoover Dam choosing the group that comes to control over New Vegas and the Mojave, and the destinies of the different groups in light of how the player arranged with them and which of the significant groups rose prevailing.
If you are about to download Fallout New Vegas Ultimate Edition you should check system requirements first of all and compare it with your PC to be sure that game will work out!
MAIN FEATURES OF THE GAME:
Past the Wasteland: The universe of New Vegas is more far reaching than any other time in recent memory. Each new particular range shows a new arrangement of stretching journeys, wonderful identities and more opportunities to play the Savior or the Pariah to the locals of New Vegas.
Sparkly New Toys: Each extra pack builds the heap of combat hardware as of now available to you. Whether you are an in-your-face brawler or a long-range heavy armament specialist, weapons, for example, the Two-Step Goodbye or Sleepytime will allow that war hawk in you to flex your ammunition filled muscles.
Space to Grow: With each of the four fundamental extra packs, the most extreme level-top is expanded by 5 levels, eventually raising the roof to Level 50.
Dead Money: Lured into a trap taking on the appearance of the Sierra Madre Casino, you are tossed into a high stakes amusement where you will need to work with three other lost souls in the event that you need to survive.
Legit Hearts: An undertaking into Utah's Zion National Park turns out badly and you get to be entangled in a war in the middle of tribes and put into a contention between a New Canaanite evangelist and the strange Burning Man.
Old World Blues: Transported to the Big MT research cavity, you are enrolled by the Think Tank to spare them from their own science tries that have gone unpleasantly wild.
Dejected Road: Ulysses, the first Courier Six, reaches you and guarantees to answer why he declined to convey the Platinum Chip toward the begin of Fallout: New Vegas, however just in the event that you make one final excursion into the slippery gullies of the Divide.
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