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Game size: 11.1 GB for PC
Release year: 2015
Game Size: 11.1 GB
Developers: Frictional Games
Publishers: Frictional Games
In space nobody can hear you shout. The same can said for submerged. Soma means to take players into a world where science fiction and repulsiveness impact. Caught in a world under the ocean, Frictional Games plans to take players on an exceptional first individual experience not at all like some other. In the event that you are overcome enough, make certain to strap in, sit tight, and get ready for a strained affair.
Soma tosses players head first into an apparently deserted submerged office. The spot is a disaster area, players are not certain precisely what has unfolded, and nobody is around to answer any inquiries. The experience begins off somewhat jarring as it were, all things considered conveys the secret to the player's consideration in pondering exactly how or why they wound up in this circumstance. The answers or winds some may have expected apparently come right off the bat, and what is going on or going to happen turns into a much greater account center, with some uncovering and out and out discouraging data adapted much later in the diversion. That is not in any case talking about yet the robots who think they are human. At the point when running into the first robot who talks and cases to resemble a man you can't assist wonder, with ising it insane, or is my character?
Soma is all that much like the organization's former diversion, Amnesia - all the mechanics are almost similar. Players explore territories in first individual, discovering notes, hints, information logs, and riddles as they attempt to understand everything going on. Different adversaries with ugly plan will stalk players all through, and there is little in the method for protection other than running or stowing away. It makes for some exceptionally unnerving and strained minutes, and truly catches the sentiment dread at the most extreme inconvenient times. Riddles really bode well on the planet's connection. For instance, there is one where players need to load a reenactment into a gadget before they can initiate it. Issue is, it needs particular key documents of different gigs in size. Just with right arrangement without over-burdening the record size will work to permit it to be finished.
Outwardly this amusement has all that somebody would anticipate from a science fiction awfulness experience. Faintly lit corridors, lights that flash on and off, and even natural development that has apparently assumed control over the office. These are not precisely things that strike out as unique in the class, yet the general bits of everything set up together, alongside the variety in zones go far. An excess of amusements utilization situations, for example, this to eliminate improvement expense, and things look replicated and glued over and over again. Here I discovered most territories looked rather special, and had a style all their own regardless of the fact that it was still made of metal and wires. This goes without examining the way investigating the sea depths looks; stunning now and again, yet cloudy, calm, and alone.
A sort, for example, this merits amazing sound configuration, and the soundtrack conveys in spades, incorporating commotions out yonder, hints of generators turning on, the stunning shriek the animals make, and the sea's sound water surging. The fundamental character dialog functions admirably, and gives an incredible execution, scrutinizing the very things the player ponders. Alongside the information logs and different characters caught they truly help offer the general story. It is an extraordinary cast, magnificent sound configuration, and minutes that will creep under the player's skin are helped by the general score.
I truly just had one issue with the diversion, and it is all the more a minor inconvenience on the off chance that you could even call it that. The center gameplay here is overall the exceptionally same as Amnesia. Players walk, keep running from animals, understand riddles, and experience the story. Nothing to a great degree strange or sort characterizing, however does that constantly mean a diversion needs to? I think not, and SOMA showcases this flawlessly. It may put on a show of being a cross between Bioshock, Dead Space, and The Thing, however the story it tells and eventually conveys is entirely not at all like any of those, short the natural settings or vibes.
I completed Soma in around seven hours as indicated by STEAM and did as such in three turns. At the point when the credits moved and the post arrangement played out, I had a gigantic blend of feelings. I was tragic at the way the story finished, additionally cheerful. It likewise made me inquiry space, our own one of a kind human subliminal, and mechanical technology. It is not frequently that a diversion goes along and makes you take some time to consider thereafter while smacking you in the face with feeling, however here I am. Soma is both a to a great degree lovely and unnerving knowledge. While despite everything I think Amnesia takes the cake for alarm variable, everything else in Soma is been exceptional here Story, visuals, and the soundtrack are magnificent and top level from Frictional right now. One of the best science fiction stories I have ever experienced in a computer game and one that can get under your skin.
If you are about to download SOMA you should check system requirements first of all and compare it with your PC to be sure that game will work out!
MAIN FEATURES OF THE GAME:
From the religion's inventors exemplary Amnesia the Dark Descent.
Spine-chilling repulsiveness that brings up issues about personality, cognizance and presence itself.
Blends stealth, investigation and riddles into an intelligent story experience.
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Screenshot of SOMA: