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Game size: 7.5 GB for PC
Release year: 2015
Game Size: 7.5 GB
Publishers: Pure FPS
Alone in the Dark: Illumination™ conveys you to the relinquished town of Lorwich, Virginia. Situated close to Virginia's southern outskirt, Lorwich was a prospering mechanical town with a clamoring business created by the nearby mines. These prosperous days arrived at an end when a surge crushed the mining office, abandoning only annihilation afterward. The catastrophe constrained a quick departure, leaving the town barren. It has been years since the mischance, and the town has long been overlooked.
In any case, the reason for the mishap is still a puzzle, and years after the fact, no one challenges step foot in the town because of a paranoid fear of what lies there. There have been various reports of abnormal animals and a dull, agonizing haze inside of the town. A few local people who trust in the heavenly say that there sneaks an ever-present power known as The Darkness. The Darkness can uncover itself from various perspectives, for example, mist, spirits, and animals. It has cast its spell over Lorwich, encompassing everything in its way. It is dependent upon you to help guard the town by battling back the Forces of Darkness.
As an immediate relative of Edward Carnby, a legend of the first Alone in the Dark, the Hunter grew up excited by the enterprises of the "Otherworldly Private Eye." He knew each point of interest of each case, including the notes of the weird animals experienced. His granddad was his tutor and accordingly the Hunter pledged that he too would help free the universe of the shrewd Darkness.
Essential Weapons and Abilities: Assault Rifle, SMG, Flamethrower connection.
The Witch is the colossal granddaughter of Emily Hartwood, the courageous woman of the first Alone in the Dark. After her different other-common experiences with Edward Carnby, Emily Hartwood started to fiddle with the otherworldly world. Be that as it may, not at all like other mysterious experts she met, Emily adapted just what she expected to secure herself. Her extraordinary granddaughter, the Witch, emulated her example furthermore examined the otherworldly expressions. From a youthful age, the Witch had a characteristic present for enchantment, and her capacities far surpassed those of her other relatives. The Witch pledged to utilize her capacities to help other people, and help shield the world from malice powers, for example, those that threatened her gang.
Essential Weapons and Abilities: Revolver, Lightning Strike, Creature Control, Lightning Crawler.
The child of the country's most powerful religious pioneers, the Priest prepared from a youthful age to battle the powers of murkiness. With his upgraded capacities to recuperate and purge even the most amazing cases, the Priest has turn into a main warrior in the endless fight against the murkiness.
Essential Weapons and Abilities: Lord's Embrace, Holy Light, Wrath of God, Cleansing of the Sinners and Sacred Chant.
The little girl of the Chief Engineer of the world's driving PC equipment producer, the Engineer was destined to work with gadgets. While other kids played with plastic pieces, she was making remote-controlled robots from parts she found in her dad's work shed. Making contraptions topped off the Engineer's spare time. Her objective is to make mechanical things which could match her dad's historic work.
Essential Weapons and Abilities: Pistol, Pump Shotgun, Tesla Wall, Com
Alone in the Dark: Illumination Main Features:
Four Unique Heroes: The Hunter, the Witch, the Priest and the Engineer every offer one of a kind gameplay encounters with particular weapons, abilities and forces to open.
Play as a Team or Alone in the Dark: Play with every one of the four characters in co-agent multiplayer mode, manufacture littler groups for more noteworthy test, or face the obscurity alone.
Various Environments: Four battles with different levels take players through the impacted scene of Lorwich, and far beneath to uncover the puzzles of this neglected township.
Eldritch Horror: Inspired by the written work of H.P. Lovecraft, creatures from past frenzy, including Roof Walkers, Shapes and Spawns will frequent your bad dreams.
Dynamic Environments: Interact with element ecological riddles to change the structure of the guide and development your mission.
Bridle the Power of Illumination: Light up maps to make safe zones, and harm your adversaries.
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