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Game size: 2.6 GB for PC
Number of votes 4
Release year: 2007
Game Size: 2.6 GB
Developers: Valve Games
Publishers: Valve Corporation
Half-Life 2 was for me a tad bit of a setback. It was an epic round of excellent degree with superlative narrating, and I did think it was one of the best first-individual shooters I'd ever played. Be that as it may, I really wanted to be a touch disturbed by the diversion's tenacious adherence to rather dated class recreations - one man conveying a little arms stockpile, tearing open cartons to discover slugs and drug, and the thought up position of different weapons, blasting barrels, and mystical containers of limitless ammunition. So when the long winded substance was reported, I was genuinely trusting that Valve would utilize it as a chance to enhance the amusement by playing on its qualities and making tracks in an opposite direction from a percentage of the inventions that keep the arrangement away from being a genuine gem.
Proceeding with the story right from the end of Episode One, Episode Two discovers Gordon and Alyx in the destruction of the train on which they had barely gotten away from City 17 as the Citadel's reactor blasted, leveling the whole city. The Combine are presently attempting to open another monstrous between dimensional gateway that will spell certain fate for all of Earth, and Gordon must advance toward a renegade base where survivors are arranging an assault that will crush the entryway before it's past the point of no return.
Lamentably, the amusement begins off with a yowl. The main demonstration felt a great deal a lot like Episode One, as Gordon advances through a monstrous subterranean insect lion settle that is-enormous shock, additionally swarmed with crab-head zombies. The dull assault examples of the subterranean insect lions and the moderate consistency of the crab-head zombies would have rendered the first demonstration of the diversion a complete wash were it not for a modest bunch of firmly scripted fights and some great narrating sparing the day. I spent the first hour or two of the diversion pondering when the genuine activity was going to begin, and feeling like the amusement was bound to wind up much like Episode One.
When Gordon gets away from this bug-filled, zombie-invaded underground maze on the other hand, the diversion takes a stark turn to improve things, weaving through one energizing play style of the game succession after another as it manufactures toward an epic finale that kept me on the edge of my seat and finished the story with a cliffhanger that was fulfilling while superbly setting the stage for Episode Three. The amusement develops the Half-Life mythology much more adequately than Episode One did, giving incredible character improvement and charming bits of knowledge into the mind boggling web of Gordon's past, and notwithstanding giving a few bits of knowledge into the impact of the ceaselessly strange G-Man. Gordon and Alyx appear to be developing closer (demonstrating that on the off chance that you need ladies to as you, don't say anything!), and we witness some sensational minutes that have authentic enthusiastic weight to them.
The activity is one cunning fight grouping after the following, as Gordon and Alyx are sought after by the Combine through the outsider pervaded farmland. While Gordon still conveys enough ammunition to supply a little legion and the diversion still unyieldingly sticks to the dated carton crushing amusement, a large portion of its different contraptions are either gone or expertly covered up. From fights with the new Combine Hunters to the fantastic exhibition of the last fight against a multitude of titan creepy crawlies striking the Resistance station, Episode Two has a really epic vitality enlivened with a dazzling utilization of material science and mind blowing scripting. Experiences with the titan bugs and the Combine Advisors are really strained, and executed with exceptional visual energy. The Half-Life arrangement has constantly exceeded expectations by utilizing expertly created narrating to energetically move the player starting with one fight grouping then onto the next, infrequently falling on reused play style of the game and continually giving players extraordinary new difficulties; Episode Two is no exemption, as it impels players through a splendid portrayal enveloping various one of a kind fight situations that oblige players to utilize their minds and their trigger finger.
Notwithstanding its dreary first act, Episode Two winds up demonstrating a greater amount of the sort of dynamic play style of the game I have been needing to see from the arrangement. A couple dated diversion remain, however the rest of the amusement is so tightly scripted and extraordinarily difficult that I just about overlooked that it is so absurd to be discovering cases loaded with shots in radioactive bogs. There are still no new weapons and just a couple of new foes, yet between the energetic pacing and character-driven narrating, Valve has given me just higher trusts in Episode Three.
If you are about to download Half Life 2 Episode Two you should check system requirements first of all and compare it with your PC to be sure that game will work out!
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MAIN FEATURES OF THE HALF LIFE 2 EPISODE 2:
Half-Life 2: Episode Two is the second in a set of three of new amusements made by Valve that expands the recompense winning and top rated Half-Life enterprise.
As Dr. Gordon Freeman, you were most recently seen leaving City 17 with Alyx Vance as the Citadel ejected in the midst of a tempest of obscure extents. In Episode Two, you must fight and race against Combine constrains as you cross the White Forest to convey an essential data parcel stolen from the Citadel to an enclave of kindred resistance researchers.
Scene Two augments the honor winning Half-Life play style of the game with special weapons, vehicles, and recently brought forth animals.
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Half Life 2 Episode Two trailer: