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Developers: Kiss Studios
Publishers: Pulsetense Games
Release year: 2015
Game size: 2.21 GB for PC
The pretense goes in imitation of this: coarsely a planet in deep song, your atmosphere Walter is awakened to locate his colony wiped out by a puzzling virus and the majority of the residents transformed into surprisingly curt shambling corpses. As the enduring military attempts to contain the infection, the ships AI AMI guides you through the Solarix attainment, but she herself is deadened offensive by a sophisticated ancient artifact called The EYE that seems to be the cause of all this death.
In the story line defense alone you probably noticed System Shock, Half-Life, and Dead Space as inspirations, but the game itself is mostly a livid together together plus Thief, System Shock and Deus Ex. You probably now moreover profit why I was thus avid in Solarix. Those are some of my favourite games of all period and the mere thought of a game attempting to add together them all has me damp regarding the ankles. Unfortunately the Kickstarter unsuccessful in August 2014, but now in May 2015, less than a year highly developed, its out anyway. While I admit that Pulsetense had been functioning upon Solarix for three years before now the Kickstarter and the union uphill was just to profit progression money, that yet seems a tight turnaround for a game supposedly struggling for cash.
If this were a 2D adventure game I would not be too frightened, but this is an Unreal-powered 3D stealth/shooter irritating to recreate and put in some of the greatest games ever made. It will shock no one in addition to that Pulsetense have been too ambitious for their own fine. I dont decry their target, but the team obviously didnt have the experience, mature or funds vital to thoroughly realise it. Solarix is full of pure ideas but is massively flawed, buggy as hell and isnt anywhere muggy as fine as any of the games its inspired by.
Sticking taking into consideration the fine things to begin with, the defense is beautiful humorous. It is literally a captivation of Half-Life, System Shock, and Dead Space but its finished fairly behind ease, taking into account intriguing side-stories, a suspicious AI, and a angry masked woman named Betty spouting fun nonsensical dialogue on summit of your radio. Then following The EYE starts piping in the works as soon as SHODAN and Bettys sneaking taking into account reference to offing people unseen in the Megalodon heavens station it gets even more appealing. Furthermore despite brute one of Pulsetenses reasons to go upon Kickstarter, the voice acting is actually pretty convincing, especially once the unaccompanied non-audio log people who chat to you are a wounded woman and two damaged computers. Betty in particular is a delight, and the robotic voices of AMI and the EYE ham it occurring altogether ably.
The audio in general is satisfying, considering creepy sounds echoing down hallways and grunts telling off themselves and sounding when theyas regards halfway together in the middle of staunch allegiance to their commander and blowing their brains out. The Unreal Engine 3 graphics are the entire within buy but the dark, dingy look and jutting metal buildings save things feeling in the back the horror game Pulsetense were aiming for.
This is wallpaper for Solarix torrent. Do not waste your time waiting and thinking is it worth to download it or no. Just do it and download this gripping full of action and scary scenes game on your PC, especially, if you like games like Dead Space or so, because action is being proceed in space and it is full of dead zombies. I bet you will be in love with this one also! Game play and graphics looks great, so not to try it out would be a sin.
Not even your Pot Pourri gun can halt the Space Zombies! Not even your Pot Pourri gun can subside the Space Zombies!
Aiming for that is, but didnt achieve. Despite environment the audio and graphics to maximum creepiness Solarix just isnt scary. This every comes the length of to expectations. Pulsetense have basically removed most guns from the game, tote in the works a focus upon stealth, depowered your mood, have weird eerie noises and drench the game in darkness, but its not enough. The monsters just arent scary, and this isnt just because their designs are no question inoffensive (which they are) but because they never realize all sudden. Theyll always pace assist and forth on severity of the same place and if they control after you youll always be faster than them, and theyll never appear at some shocking moment or crawl through a sky or all. Youll see all rival coming, because theyll just be lost slowly just very about and it is kinda tiring.
The sneaking is similarly unprofessional as Walter moves in the isolate too slow subsequent to crouching, which you have to reach all the era otherwise enemies will listen you miles away, and the Thief/Splinter Cell-style Light Meter doesnt always operate properly. Furthermore Solarix is the complete unfinished, or at least very underpolished. Enemy AI is repulsive for starters, as enemies alternate amid walking the connected patch along surrounded by again and again anew or searching in a intensely directionless heavens. Or killing you, which will probably happen often, at which reduction you discover the location-based save system is atrocious - and in one instance for me didnt actually save at all through two checkpoints, even even though the game told me it did.
It is as well as hideously buggy. Enemies can go through walls, your feel will acquire beached upon everywhere and all, areas that you should be skillful to grow are blocked for some footnote, sometimes things just wont play-act which is particularly bad subsequent to it comes to your freakin guns, and at one lessening I randomly died for no defense at the complete.
I could succession every single one one of this, but the solution nail in Solarixs coffin is the biggest: the design. Im sorry to proclamation this Pulsetense, but its violent behavior. Ive mentioned the colorless physical designs, but despite the creepiness I praised Solarix upon back the world is the whole pretty uninteresting to see at. Progression is mostly linear despite the games best efforts to seem admittance, but this linearity gets hammered residence bearing in mind than the purposeless, colorless backtracking which happens for no apparent defense added than padding, later no surprises in collective to offset the tedium. Exploring is actively discouraged as dead ends are everywhere and theres never each and every one of one to discover, correspondingly its always a shock once something interactive actually bothers to war a role happening. Even things as easy as item placing are screwed occurring: why is the keycard for a locked right to use in a box bordering to the entrance, and why does that bullets depot feature a single health pack but no bullets whatsoever?
The developers heart is in the right place, but Solarix just isnt each and every one enjoyable. It tries to be a horror-focused stealth game but mucks happening anything except the excuse. Level and brute design is pathetic, opponent AI is poor, and everything is predictable which removes every one one of single one the horror. Finally the game is buggy as every allocation of hell for that defense any fun that Solarixs description offers (which is admittedly categorically there) is wiped out the third or fourth era the artiste gets stuck in a broad entry corridor or by pressing the crouch button. Once Solarix has had colossal patches going on the ying-yang it might be worth a punt, but the needy level design, inoffensive stealth and lack of determined surprises will yet suck out every share of the fun, not to mention the scares. I dont know if the Kickstarter funds would have helped matters, but Solarixs on intensity of high ambitions are the death of it, that's a shame.
|CPU:||3.0 GHz dual core or better|
|RAM:||1GB or more|
|OS:||Windows XP, Vista, Windows 7 , Windows 8, Windows 10|
|Video Card:||DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / Radeon HD 5850) or even better for better graphics settings|
|Sound Card:||Sound device compatible with DirectX 9.0c or higher|
|Free Disk Space:||3GB of free HDD|
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Solarix PC Download
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