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Game size: 3.4 GB for PC
Number of votes 19
Game Size: 3.4 GB
Developers: Focus Home Interactive
Publishers: Compulsion Games
Release year: 2015
Compulsion Games has a skill for pulling in consideration with its one of a kind visual style. In We Happy Few, the studio plans to mix a special survival experience with a rebel like British oppressed world around the 1960s. Keeping in mind We Happy Few's reason interests, all the more should be uncovered to perceive how it all meets up.
After a starting protracted burden time, I alert in an at home sewer alcove. The surroundings are intensely reminiscent of Bioshock, complete with a radio playing out of sight, and its old-time DJ asking audience members to take the rapture inciting medication called Joy. There isn't much to do in my new sewer home past scavenging through heaps of rubble and lockers for irregular things. Finally, a stepping stool prompting the lanes turns into my last approach - so I climb.
I unmistakably recollect that wondrous feeling as I left Fallout 3's Vault 101 interestingly. I paused a minute to review the scene, picked a bearing, and began strolling. We Happy Few spots me in a comparative circumstance, yet evokes a bit less ponder. Here I am pushed into the haggard piece of town known as Wellington Wells. It's littered with feeble structures and ruined townsfolk called Downers, meandering carelessly and murmuring unintelligibly.
There's no account to be promptly found, however evidently the city of Wellington Wells was involved by Germany amid World War II. Its tenants took to popping a medication called Joy to adapt, living in a counterfeit condition of rapture. Things are obviously awful on this side of town, which distinct difference an unmistakable difference to the next side, where the brilliant lanes and structures bolster a healthier and wealthier class of national.
I am still not certain what I am doing in We Happy Few, yet I approach a lady to check whether she will converse with me. Leaving dead speechless, she gazes at me while a meter turns from yellow to red. It hits red – now she's irate. The before I know it she's walloping me with both clench hands and I am left with two decisions: battle or flight. I decide to battle and I continue to thump the lady out, or execute her, I figure, since she transforms into a cadaver that I can plunder for irregular, for the most part futile things preferences rocks, vacant containers and syringes, and torn suits.
Be that as it may, as I keep on investigating the city, I observe that it's anything but difficult to get pivoted. Everything has a striking resemblance and I'm always and repetitively alluding to the guide in the interruption menu with an end goal to discover points of interest.
This a piece of town is without Joy, keeping in mind it bodes well its inhabitants are troubled, I'm not certain why they're particularly miserable with me - I would have expected I'm one of them. All things considered, I simply slithered out of a sewer amidst town. In case I'm sufficiently fortunate to sneak past a checkpoint into a more satisfied side of the city, I'm normally instantly confronted by cops and alerts that can tell I'm not under the impacts of Joy. It appears to be nobody enjoys a killjoy.
Every demise, whether from fight, an overdose of Joy, or even sustenance harming, sends me right back to my sewer to begin again. We Happy Few's essential objective is by all accounts getting by to the extent that this would be possible while attacking individuals' homes and rifling through for salvageable things to make more helpful things. It isn't too unique in relation to something like Don't Starve, just the creatures out to get me are, well, everybody.
There is an awesome arrangement yet to be uncovered about We Happy Few. While current story holes will unquestionably be filled, I would like to perceive how Compulsion handles spare states and lasting demise. Starting now, there isn't much to do, yet even less when your investigation is decreased short by a city loaded with forcefully maniacal inhabitants. A fraction of the time, I'm attempting to unsuccessfully sneak into the elegant region of Wellington Wells, and the other half makes them kill anybody I can in trepidation of being killed myself. Regardless, the medication fashioned oppressed world of We Happy Few figures out how to end it.
If you are about to download We Happy Few you should check system requirements first of all and compare it with your PC to be sure that game will work out!
MAIN FEATURES OF WE HAPPY FEW:
Suspicion and Joy - "We Happy Few" is a survival rebel like, where you must figure out how to stow away on display among the Joy-upbeat residents of Wellington Wells. In the event that you carry on of turn, or they notice you're not on Joy, local people will get to be suspicious and will quickly flip around your grimace! Mightily. You should hone similarity, stealth and battle in the event that you need to survive sufficiently long to get away.
A Mature Story - Our playable characters are not ordinary computer game legends - they are imperfect and not especially chivalrous, twisted by the injury their reality has been through. Every character has its own story-line, responding to the occasions of their general surroundings, and their place inside of it. Our stories are without a doubt not fitting for youngsters, but rather are bound with dull cleverness, trust, and even a spot of recovery.
1960s England - Set in a retro-cutting edge 1964s, you will discover a city assaulted by war and modified by fanciful upbeat individuals. Everything has all the earmarks of being glad in Wellington Wells, including the streets, the individuals, and its inescapable TV character, Uncle Jack! In any case, it's additionally a world on the very edge of breakdown. You'll find the historical backdrop of this world, and how it came to be just so beguilingly cheerful.
Very Replayable - In the event that you kick the bucket in "We Happy Few", that is it – there is no reloading your recovery. It is intended to be replayed. Every time you pass on, you will restart in a fresh out of the plastic new city, on account of our procedural era tech. You will have the capacity to redo the world to you're enjoying, and play through utilizing numerous characters and playing styles. Every time, you will take in somewhat more about how to get by in Wellington Wells.
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Screenshot of We Happy Few:
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