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Left 4 Dead 2
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Developers: Rockstar Games
Publishers: Valve Corporation
Release year: 2009
Crack: Not cracked
Game size: 2.0 GB
Number of votes 94
Left 4 Dead appeared like a close flawless amusement to me, and the way that I cherish it so damn much makes the nearly sudden landing of its continuation a to a great degree hard offer. As of not long ago I would have been simply unable to name particular courses in which I might want to change the first amusement. I assume if there were a weapon held to my head I would have the capacity to shake off a couple demands, and possibly, after an amplified torment session, I would in the end figure out how to make out a rundown that would look like the progressions that have gone into Left 4 Dead 2. Thankfully no such roughness has been essential. Left 4 Dead 2 conveys different upgrades over its antecedent, and I get the chance to keep every one of my fingers and toes.
There is nothing very like a decent out-dated zombie end times to drive a dissimilar band of outsiders to cooperate for their normal survival, and between that start and some truly sharp plan, Left 4 Dead succeeded in persuading that enormous sack of butt holes we call the web into collaborating without it continually feeling constrained. It was not without its intermittent blemishes, in any case. A short rundown of weapons and every now and again accessible ammunition heaps implied we would tend to choose a most loved weapon and stick to it. Survivors that knew enough to cluster near one another had a much more prominent chance at survival, and their contaminated rivals would have some major difficulty separating the development. More awful, gag focuses like long passages got to be solid places of refuge for any all around composed group. It didn't offer excessively uncalled for favorable position, yet it did tend to make things unsurprising.
A number of the increments made by the continuation specifically address these focuses. Left for Dead 2's stockpile is extraordinarily extended, keeping in mind crisp weapons are every now and again accessible, ammunition heaps are normally just found in safe rooms or in spots where a stand must be made, with the outcome that players will need to figure out how to utilize whatever is available. All the more quite, the new sorts of extraordinary tainted appear to have been made for the particular motivation behind keeping survivors from constantly feeling excessively safe. The spit zombie can send players dispersing with a very much set patch of corrosive goo. The charger makes restricted spaces especially hazardous and will really divert players from their confidants. The racer powers players to lurch into risk, keeping in mind his ride can battle against his control, this really makes a more noteworthy feeling of frenzy than basic crippling assaults. It all means a considerably more nerve racking background, and everything except dispenses with the feeling of smugness that the first amusement permitted.
Different increases incorporate adrenaline shots or a defibrillator, which can be conveyed in the spot of agony pills or the medical aid pack, and a tremendous variety of skirmish weapons may be conveyed in lieu of the standard limitless ammunition guns. Past the basic instinctive fulfillment of opening a zombie's head with a flame sword, all these new things and their more suitable by circumstance and value that mean players should settle on continuous choices about what to convey with them, rather than the first amusement, which once in a while got more muddled than "do I as of now have one of those?" Some of them, similar to the vials of zombie-drawing in boomer bile are of such restricted utility that they'll presumably be disregarded at whatever point whatever else is accessible, yet most choices will be less obvious.
Louisiana makes for an a great deal more fascinating scenery than the relatively non specific city of the first amusement. The sections help the survivors through bogs, festivals, shopping centers, and even a stretch of Bourbon Street, and this time around the individual crusades are really joined in a lucid story. Better, there's a much bigger story latently told through graffiti, periodic chitchat between the player characters, and improvements on the planet itself. Indeed, it's really regular zombie flick stuff, however it is a great deal more fulfilling than a pack of completely disconnected situations.
At that point there are all the little subtle elements. Funnel bomb blasts now make a fantastic shower of cloth dolls. The individual contaminated endure wounds to diverse areas on their bodies, with noticeable contrasts coming about because of different bore guns, or substantial cuts on account of bladed scuffle weapons. Frightened autos are more randomized, alongside ways through specific ranges. At long last, diversion modes like search give a fast and enraged multiplayer choice for when you don't have an entire hour to kill.
It is a considerable measure to index. Truly, it is most likely inept to attempt. The fact of the matter is, no doubt, there is all that could possibly be needed to call this a complete spin-off. In the event that there was any worry going into this thing, it was that perhaps it had speak to a gathering of changes and touches that would be more qualified to extending the first diversion, and there are certain to be a couple who clutch that conclusion. By and by, I think this sucker earned the 2 toward the end of its name.
If you are about to download Left 4 Dead 2 you should check system requirements first of all and compare it with your PC to be sure that game will work out!
MAIN FEATURES OF THE L4D:
Cutting edge community activity gaming from the producers of Half-Life, Portal, Team Fortress and Counter-Strike.
More than 20 new weapons & things featured by more than 10 skirmish weapons – hatchet, cutting tool, griddle, polished ash – permit you to get very close with the zombies.
New survivors. New Story. New dialog.
Five far reaching battles for co-agent, Versus and Survival diversion modes.
An all new multiplayer mode.
Remarkable regular tainted. Each of the five new crusades contains no less than one new uncommon common zombies which are elite to that battle.
AI Director 2.0: Advanced innovation named The AI Director drove Left 4 Dead's exceptional playing style of game – modifying foe populace, impacts, and music, based upon the players' execution. Left for Dead 2 components The AI Director 2.0 which extends the Director's capacity to modify level format, world protests, climate, and lighting to reflect distinctive times of day.
Details, rankings, and honors framework drives collaborative play.