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Publishers: Creative Assembly
Release year: 2013
Game size: 9.5 GB for PC
Total War: Rome II is set in the classical antiquity period, and focuses on a more inclusive and in depth portrayal of each culture, which in the original game had been portrayed anachronistically. The grand campaign begins in 272 BC, and lasts for three hundred years. However, the player also has the option to play further, as there are no timed victory conditions in Rome II.
The Warscape engine powers the visuals of the game and new unit cameras allows players to focus on individual soldiers on the battlefield, which in itself may contain thousands of combatants at a time. The Creative Assembly has stated that they wish to bring out the more human side of war this way, with soldiers reacting with horror as their comrades get killed around them and officers inspiring their men with heroic speeches before siege towers hit the walls of the enemy city. This is realized using facial animations for individual units, adding a feel of horror and realism to the battles.
Armies and navies have changeable stances on the campaign map. Stances determine factors on the campaign map, such as total movement points per turn or the ability to deploy traps for an ambush. For example, the "Forced March" stance can enable an army to march further, but will also tire out its men and reduce their fighting ability and leave them vulnerable to ambush; the "Defensive Stance" enables the player to place fortifications such as stakes or redoubts, and the "Ambush Stance" enables the placing of traps such as fireballs and sulfur pits. Armies and fleets in Rome II can be made up of a maximum of 20 units and must have a general or admiral to lead them. An individual faction's power, or "imperium", determines the number of armies it can raise. A faction can gain more imperium by conquering more regions and acquiring more gold. Players also have the ability to name units in an army and change their emblems.
When an army is formed, the player must pick a general from a list of available faction members to lead the new army. When it recruits new units, the army enters muster mode and cannot move until the new units have been added to the army. Both armies and generals can gain skills and traits as they level up after battles. Each skill can be upgraded up to three times to enhance an army or general's performance. Furthermore, if an army loses its general, a new one will be appointed by the player prior to the battle in which the general was lost. These rules also apply to fleets and admirals of the faction's navy.
As with Total War: Shogun 2, the player will be prompted with decisions. The Creative Assembly have expanded on this mechanic, with each decision leading the player down a particular "decision path" based on the player's previous decisions. These decisions will then affect the way the campaign plays out, such as turning the Roman Republic into the Roman Empire through a civil war. Additionally, rather than solely assigning traits to generals and family members as with previous Total War games, the player can assign traits to legions as they gain combat experience through their years of conquest. Players can customize legions by choosing their weapon load out. Players will still be able to determine the composition of individual cohorts, even though they will be building entire legions at a time, unlike in previous Total War titles where the player had to build all units of an army separately.
Navies play an important role in Total War: Rome II. The Creative Assembly introduced mixed naval and land combat for land battles and city sieges. This will reflect the naval strategies of the classical era, where coastal cities were conquered and destroyed by a combination of land and naval power. Legions can attack the enemy's ground forces and cities, while naval units provide supporting fire or engage in naval warfare on the seas. Navies can conquer poorly guarded coastal cities by themselves. In addition, naval combat has been modified to suit the times. Navies are now composed largely of troop carriers, designed to ram and board opposing ships, and land units can now commandeer merchant vessels and embark as makeshift naval units. Naval units were made bigger in size and as a result a player may recruit several naval units at a time allowing construction of a formidable navy more quickly. Naval regions, which were introduced in Medieval: Total War, have returned. Their purpose is to prevent players or the AI from slipping an invasion force right past a huge enemy fleet as in previous titles. Entering a naval region where an enemy fleet is present will trigger a naval combat automatically.
There are three core types of agents in Rome II: the dignitary, the champion and the spy, and each culture has its own variants for these. When spawned, each agent has a "profession" that is determined by its supposed background or ethnicity, for example. A player can invest points to an agent's profession in addition to its skill tree as the agent levels up. Each agent will be able to assassinate/wound other characters or convert them to join the cause of their faction. This is to make each agent type as useful as possible, but naturally different agents will have different skills and purposes only they can fulfil. When an agent is asked to perform a certain task, there is a deeper set of choices on how to complete the task. For example, when getting rid of an enemy agent, one can bribe him, convert him or murder him.
Developer The Creative Assembly have tried to ensure the uniqueness of different cultures and fighting forces in the ancient times. Lead unit designer Jack Lusted stated that instead of the "rebel nation" of the original Rome: Total War representing minor states, there are a large number of smaller, individual nations and city states represented by their own faction. Each ethnic group have a unique play-style. A tribe of British barbarians looks and feels completely different from that of a disciplined Roman legion, for example. Different agents and technologies are implemented for different factions. There are over half of thousand different land units in the game, including mercenaries, who have made a return from Rome II's predecessor. Also, over thirty different city variants are implemented to avoid siege battles feeling and playing out the same every time.
If you are about to download Total War: Rome 2 you should check system requirements first of all and compare it with your PC to be sure that game will work out!
MAIN FEATURES OF THE GAME:
✢ Plan your triumph of the known world in an enormous sandbox turn-based crusade mode. Schemes, governmental issues, interest, revolts, dependability, honur, desire, selling out. Your choices will compose your own particular story.
✢ Build endless armed forces and take to the war zone progressively battle mode. Put your strategic aptitudes under a magnifying glass as you straightforwardly control a huge number of men conflicting in epic area and ocean fights.
✢ Play for the grandness of Rome as one of three families or take order of a gigantic assortment of adversary civic establishments – every offers an outstandingly diverse type of gameplay involvement with many one of a kind units from attack motors and overwhelming mounted force to steel-plated legionaries and savage berserkers.
✢ See outlandish antiquated urban areas and gigantic armed forces rendered in extraordinary subtle element, as stunning fights unfurl. Point by point camera viewpoints permit you to see your men yell in triumph or shout in agony on the forefront, while another strategic cam permits a divine being's eye perspective of the bloodletting to better advise your vital choices.
✢ Extremely ready to scale experience, with diversion playing style and design execution advanced to match low and top of the line equipment alike.
Total War: Rome II PC Download
Screenshot of Total War: Rome II:
Total War: Rome II trailer: